Designing | Unique Aesthetic
Coming up with an overall game aesthetic is challenging.
We didn’t want the elements and props in DROS to look the same as the traditional dungeon crawler genre. That’s why we added a more unique steampunk aesthetic to props like pressure plates, levers, and ladders. Each prop in DROS went through a number of iterations before we could settle on a look.
We went into Substance Designer and textured the props with rust, chrome and scratches to bring out the steampunk look we are headed towards.