DROS - Update

Hi everyone,

While the rest of the world is leaving behind the colder days, we are moving into my favourite season: Spring! What better way to mark the seasonal shift than a brand new Store page!

DROS is a 3rd-person action adventure game being developed by Aussie studio emergeWorlds.
If this is your first peek of our new game-in-production DROS, then welcome! Glad you stopped by :)

Gif Nethertown.gif

We've been hard at work on a dinky little demo over the past year and are finally starting to spread the word. It's still early days yet but seeds have been planted, soil has been tilled and we're seeing lots of cool little Drossy sprouts pop up everywhere. In other words, things are going great and we're keen to share what we've been creating.

In DROS, we were keen to explore the relationship of two becoming one...a kind of awkward symbiotic character study :) What does it mean to rely on another? To be together and then to be apart?
Far from taking ourselves too seriously though...DROS was a way we could play with this idea and
have some fun with it. Our two protagonists, the burly Captain and the nimble Little Dros find themselves both out of luck...literally at deaths door. The only way either can survive is with the other.
But don't for a second think it's a match made in heaven...

Gif Dros Port.gif

DROS are slimy alchemical creatures who need to jump into a shell to survive. Little DROS is our plucky little symbiote and Captain is her disgruntled host. To solve puzzles and defeat enemies players will be able to attach and detach Little DROS from her host. For combat and anything requiring a ‘direct' approach players will need to use the Captain. For nimble platforming, travelling down pipes and squirming into small spaces they can detach and use Little Dros.

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With a bunch of playable demo stages under our belt we're moving now into full production. It's time to put into practice the lessons we've learned and the systems we've setup. Our initial vertical slice goal was to demonstrate not only the mechanics of the game but the atmosphere of the world and the stories of the characters within. I'm happy to report that we've achieved just that! We're lucky to have a group of very talented devs crafting this world and designing it's gameplay and it's exciting to see the game take shape as weeks go by. I look forward to our next update when we'll share new milestone features and more news!

In the meantime, enjoy some gifs from our vertical slice demo and if you like what you see don't forget to wishlist DROS and pay us a visit on the DROS official Discord.
Now for a coffee!
-Ben

Ben Ward